(1) A roll of the dice shall be invalid whenever either or both of the dice go off the table or whenever one die comes to rest on top of the other.
(2) A Gaming Supervisor or Stickman, as designated by the gaming operator, shall have the authority to invalidate a roll of the dice by calling “no roll” for any of the following reasons—
(a) the dice do not leave the shooter's hand simultaneously;
(b) either or both of the dice fail to strike an end of the table;
(c) either or both of the dice come to rest on the gaming chips or gaming plaques constituting the craps bank of gaming chips or gaming plaques located in front of the gaming supervisor;
(d) either or both of the dice come to rest in the dice cup in front of the Stickman or on one of the rails surrounding the craps table;
(e) the use, or the reasonable suspicion of the use, of a cheating, dishonest device or technique in the roll of the dice; or
(f) for any other reason the Gaming Supervisor or Stickman as the case may be, considers the throw to be improper.
(3) The call of “no roll” by the Gaming Supervisor or Stickman under subregulation (2)(a), (2)(b), (2)(e), or (2)(f), shall whenever possible, be made before both dice come to rest.
(4) A throw of the dice, which results in the dice coming into contact with any gaming chips or gaming plaques on the craps table, shall not be a cause for a call of “no roll”.